Difficulty is whacked
I would forewarn you to not select the Hard mode if you like to grind out levels to make the game easier for you. I put in about 8 hours of grinding levels in areas that gave good experience and I’m just barely surviving fights in that first tower you are trying to save Rosa from. I should be annihilating these enemies. So, my complaint is that enemies are overpowered and your characters are underpowered with both physical attackers and magic wielders. Even when using the correct strategy, you run into ridiculous situations where you quickly run out of MP points. Why in the hell does Tellah only have 90 MP points at level 36!? He’s got all these fantastic spells and he can’t use them without running out of MP super fast. And then to add insult to injury, they really string you along with Ethers so that you have to be oh so frugal otherwise you are out before you know it. You cannot buy them at least this far into game. You can only find them on maps. I hate how difficult they’ve made this. Hard work does not pay. There is simply no relief. I played this game on the Nintendo and it was never this hard. I’m sorry but they need to rebalance this game. Way too difficult to be fun. If I cannot even work hard to get ahead I’m going to lose interest really fast in this game. At least enable me to change difficulty to Normal without having to start new game.
iPhone X optimization
This game looks tiny, and honestly, awful on iPhone X. A full screen update would be appreciated, even if it is an in-app purchase.
For all the Final Fantasy games that Square Enix offers for the iOS systems, I have every one of them. My favorite thing about all the Final Fantasy games are the journeys. FFIV is the flagship of my collection. I love the story of a conflicted warrior, who intends to do right, but finds that he must surrender his dark sword for that of the paladin. I also enjoy the movie cut scenes; it makes the game playing epic.
What is wrong with the fights?
First off, I chose Normal difficulty. Let that be known.
I'm 30 minutes into the game, leveling up on the main map with Kain. Almost all of my fights start with a Surprised! or Back Attack! not in my favor.
Then I get into a fight and before I could even get one attack out there, four birds turned both my characters to stone and gave me a Game Over.
I got into another fight against those same 4 birds and barely won with Kain surviving. Now Kain is the leader with no obvious way of switching lead back to Cecil after healing him. (FYI, you do it on the game screen. You tap the character to change between party members)
Lastly, I have Auto enabled. And when I don't have Back Attack, and my ATB meter is full I should attack immediately. Not let my characters politely sit there and get hit by all 4-5 enemies before finally attacking. It might as well been Surprised or Back Attack at that point.
I don't know what you did to this game to create such frustration, but something needs to be done. I didn't choose Hard so it shouldn't be like this.
Get rid of those birds from the starting area is one idea. Lower the rate of Surprised and Back Attack is another. Change how fast Auto chooses my attacks.
And this is within the first 30 minutes of play!
This is a port of the DS version, which I personally like more than the SNES original.
Better than the DS version
It's Final Fantasy
The menus are a little iffy
The over world looks a little...meh
Not fully voice-acted
Overall I would give this game a 8.5/10
If you like FF then you will LOVE this game. If you're a casual FF player, I think you would still enjoy it.
This game completely lacks the cursor memory setting which has been a standard in this series long before this, or even the DS port that this is based on, was released. This gets very irritating during longer boss battles, because you have to manually select the action you want every turn.
The auto battle feature, unlike the FFV iOS port, only repeats an action you determine in some relatively obscure menu before battle. The previously mentioned FFV's auto battle button repeats the previous action. All of these factors combine to make playing this game feel like a chore.
The "back" button in the battle menu is on the top right of the screen, while the action menu is on the bottom left. It's very inconvenient and unintuitive; I often find myself extremely frustrated.
I'm not a huge fan of the graphics of the DS remake but I'm not factoring that into my score, because, as far as the graphics go, I knew what I was getting when I bought this.
I'm pretty sure most of my problems with this version should actually be directed at the DS port, and most of these problems could easily be fixed. However, they still create unnecessary difficulty and....eh I don't feel like writing anymore. You get the point. I still give it two and a half to three stars because the game underneath these **** controls is solid.
Just one more thing...
By Toshio Karino
I had heard that you can keep Edward in the game boy advanced. (It might be after years I'm confused with) I want to use the spoony bard at his full potential. I want to use this broken character. WHY CAN'T I!? People will argue that Edward is the weakest character, but, at level 70 and beyond, his stats skyrocket.
Love it But also Hate It
By Not Too Awesome For Kids
The story is really good and I love the battle system. What I really hate is that some bosses, like Dr. Lagae. I didn't do any level grinding up to that point and always loss the 3rd battle. I had to go back and level up. What I also find really stupid is, why in the world the DS version!? 1. ITS EXTREMELY UGLY 2. FOR DEVICES LIKE IPADS IT LAGS which makes the battle slow The PSP version looks much better and I don't care if it's in 2D. At least everyone didn't look like small *ss children. If they did PSP version, then there wouldn't be lag. Sometimes I find this game annoying because in the underworld, there are flamehounds. Their scorch attack really pisses me off because when you get ambushed, they all use the scorch attack (3 flamehounds: very common) the party dies. The thing I mostly care about is playing the game and carrying on with the story. I try not to pay attention to the graphics, but I can't. When the characters talk, I find it really funny, especially when Cid talks. His mouth is humongous and everyone else's mouth are so tiny. Overall, the game is decent.
It's been a year, come on! Don't let all your games fall on the waste side because your focusing too much on that "free" game crap everyone's obsessing about now. We paid money (and not a little bit) for these games, and you only have 1, 1 GAME, that's updated in 2017! Come on, Square!
Don't Like This Version
This is a port of the DS version. If you're looking for SNES nostalgia be forewarned. The biggest drawback is the leveling doesn't work the same. Returning characters come back at set levels. As a result level grinding has to take place as you go rather than running solo work with Cecil on Mt Ordeals.
I also can't stand the perspective. You can't see as much of the world around you so running through dungeons and caves feels very claustrophobic.
There are some positives. I enjoy the cut scenes. There is also some balancing to compensate for the differences in leveling characters while they're not in the party. And I do enjoy the graphics. I also like being able to run.
All in all what I was looking for in a port for my phone to kill time here and there was a copy of the SNES version. This is not that. Thus my overall disappointment. I can't say if I will actually finish playing through. If not it was a waste of $15.