i-Ready® Learning Games is an engaging math game suite for Kindergarten – 4th grade i-Ready students, to be used with the i-Ready® for Students app. COMPATIBILITY Students must use iPads that are compatible with iOS 10 or above. iPad minis are not supported. For further details, visit our System Requirements at www.i-ready.com/support. ABOUT I-READY i-Ready® makes the promise of differentiated instruction a practical reality for teachers and students. It was designed to get students excited about learning, and to support teachers in the challenge of meeting the needs of all learners. SUPPORT Email: firstname.lastname@example.org Phone: 800-225-0248 Hours: Monday through Friday, 7:00am – 9:00pm EST ABOUT THE GAMES Hungry Guppy Students learn to identify small numbers of objects without counting, fluently adding sets of shapes, and recognizing numerals up to six. Diverse colors and dot arrangements reinforce early number sense. Levels progress adaptively based on player performance. Zoom Students move left and right and zoom in and out of the world’s most interactive number line to find missing number values, compare numbers, and build number sense. Animals corresponding to each order of magnitude make the concept of place value concrete – from amoebas in the thousandths, to frogs in the ones, to dinosaurs in the thousands. Hungry Fish Students combine integer bubbles to feed a fish with a specific target number, reinforcing the concept that there are multiple ways to compose and decompose a number by finding sums and differences. The range of target numbers includes integers less than ten, integers ranging from 11-100, multiples of tens, multiples of hundreds, and negative numbers, as well as a range of time pressures Bounce Students guide a bouncing ball to compare numbers and find the location of integers, fractions, percentages, decimals, and pie charts on a number line. Scaffolded hints include a directional arrow, number line tick marks, equivalent fractions, and a vertical arrow. Match Students match tiles of equal value, learning to interpret different visuals and symbolic representations of integers, sums, differences, and products. The game improves working memory while giving students valuable fluency practice with addition, subtraction, and multiplication. Pizza Students run a virtual pizza store. They set prices, compare vendors for ingredients, and perform quick mental math to calculate the price of customer orders. Adaptive timing gives students appropriately challenging fluency practice with addition, multiplication, and multi-step problems.